La Villa de la Muerte
La Villa de la Muerte is a looping psychological horror game where players will progress through an ever-changing environment in pursuit of the truth behind a family disappearance.
Graduate Program release, created over 9 months aiming to create a narrative game experience made within the Unreal Engine
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Role on Project Team: Lead Level Design and Game Design
A narrative heavy project also needs dedicated gameplay elements to supplement the high and low moments. This was a challenge when the same play spaces needed to utilized multiple times. I created a slice for each loop and the Puzzle element that was to be set up in each loop. Using UE blueprints I scripted the criteria for each event and to check if the conditions had been passed in order progess through the level/loop.
Contributions and Learned Skills
Effective Blockout measurements
Creating a space from concept art depictions
Organization of structural assets into folders and separate sublevels
While working as Lead Level Designer I was also responsible for:
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Initial creation of space
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Street Structure
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Villa Architecture and population
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Cemetery placement
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Additional work was done to preserve continouity in each of the looping instaces of the Villa, Street and Cemetery.
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I continued to maintain each of these areas in the 5 looping instances of the game.
Each space is in it's own sublevel, and maintenance of new items, new lighting, new sequences were documented within an excel sheet for quick reference.
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As a Game Designer the challenge was to create puzzles that would compliment and highlight the Narrative experience we were striving to achieve. The way this was designed around was with memory artifacts to be the prompt the looping sequence.
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Loop 1: Mobile Puzzle piece attachment
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Loop 2: Reassembly of Ripped Portrait
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Loop 3: Hide and Seek from Enemy AI
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Loop 4: Obtain Missing Medicine Ingredients
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Loop 5: Avoid AI and Reach Basement Level
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Gameplay Map of intended Puzzle and Sequence completion metrics